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The development of cel animation greatly simplified the animator's task.
Working on transparent celluloid or acetate sheets called "cels" freed
the animator from repeatedly drawing the same image and made it
unnecessary to redraw background images. Separate elements of the
drawing could be placed on individual cels and then assembled in layers of
two or three for the camera. For example, if one scene
showed only a moving arm, the animator might draw the
body on one cel and each progressive arm movement on
additional cels.Then the various movements could be
inserted on the same body visual in subsequent scenes.Cels
also enabled the animator to include more detail in the
characters and background, as one drawing could be used
multiple times without recopying.Today, similar functions can
be performed using a computer:
Part A
As hand-drawn animated films became longer
and more elaborate, an assembly line of sorts developed in
the studios. Certain animators specialize in backgrounds,
while others design and draw the extremes.
"Inbetweeners" then complete the numerous drawings
that connect the two extremes. Other animators fill in the
colors, clean up the drawings, and apply special effects
such as fire, smoke, water, shadows, and lighting.
The boxes on the activity sheet represent frames in an
animated film. In the first row, the beginning and ending
"extremes" of an action are shown. It takes planning to
get to the right position at the right time.Thought, as well
as imagination, is required to make something move in a
believable way.To illustrate the process, have your students
use the middle five boxes on that page to take the action
from its beginning to its end. Check that the midpoint of
the movement occurs in the middle box.
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First
box |
Middle
box |
Final
box |
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Next, in the second row, have your students complete the
action shown in the first two boxes. Ask them to consider
different ways of visualizing movement. For example, they
might act out a possible sequence, or they might observe
a similar action in real life. Have them change one element
of the series and discuss how that change affects the
outcome or the mood. Then have them add a special
effect.
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First
box |
Second
box |
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Supplementary Activity:
Have your students analyze the scene they have just drawn to determine how
many different cels would be needed to film it.These
might include a background cel, cels for the changing
positions of the characters or objects, and a cel for a
special effect such as weather, shadows or reflections.Ask
them to consider what cels would have to be added or
changed for the actions to take place and what cels would
remain the same throughout the scene.Then have them
make cels on sheets of acetate or tracing paper and
experiment with exchanging them to create new scenes.
Part B
Like painters, animators use perspective and
scale to create depth, and color to enhance mood, but
most of the visual information in an animated film is
transmitted through movement. Before animating a scene,
animators study the way their subjects move, whether
they are animals, people or leafy trees. Although the
movements they draw are based on real life, animators
often caricature or exaggerate both movement and design.
Animated characters, like human actors, express
themselves with gestures, mannerisms, posture and facial
expressions as well as voice. A tilted head can indicate
surprise. A body slanted forward suggests speed. A
character freezes at a scary sound. Background movement
also conveys meaning. The gentle flutter of leaves signals a
breeze, but when the leaves toss and turn, it could mean a
storm is coming.
Animators use the term "squash and stretch" to
describe the effect of gravity on living creatures and
pliable material. Racing after the Road Runner, Wile E.
Coyote flies off a cliff and plummets downward. His body
smashes into the ground (squash) and then elongates into
a bounce (stretch). In this instance, the deformation is
used for comic effect, but in more realistic situations
squash and stretch lend weight to characters and make
expressions such as smiles or frowns convincing.
Choosing the right look for a character is important
for creating its personality. A "cute" character might be
drawn with characteristics that resemble a human baby's,
such as a large head, small body, high forehead, big eyes
and short, plump arms and legs. A bully, on the other hand,
might have a small head, a thick or nonexistent neck, a big
chest, and short legs. Exaggerated features and a quirky
posture could indicate a comic character. The animator
can also use these traits to ridicule stereotypes. The
mutant toys in Toy Story, for example, turn out to be
selfless and helpful, not dangerous as they first seem to be.
Handsome Gaston in Beauty and the Beast is also
egotistical and mean.
Discuss with your students what animator Norman
McLaren meant by the statement,"Animation is not the
art of drawings-that-move but rather the art of
movements-that-are-drawn." Have them think of an
emotion such as anger, fear, happiness, or surprise and act
it out in front of a mirror or the class.Ask them to
describe the facial and body movements that
communicated the emotion and explain why some people
consider animators the actors of an animated film.
Supplementary Activity:
Show your students an
animated sequence and ask them to describe the
characters' personalities and to list the ways in which they
First box Middle box Final box
First box Second box
Oscar Statuette© AMPAS ®
are revealed. Some suggestions are: the opening
sequence of Spirited Away, the scene in which WALL-E
meets EVE in WALL-E, the sequence in Bolt when Bolt
and Mittens meet Rhino, and the
short Luxo Jr. You might also have
your students compare the
enchanted objects in Beauty and the
Beast with their human
manifestations. How do the
animators give the same personality
to each? In contrast, how do the
animators of Coraline show the
differences between Coraline's real
parents and her "other" parents?
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